Best in Show 2007
Conor McGarrigle, National College of Art & Design
Joyce Walks is a web based participatory artwork which enables users to map routes from James Joyce’s Ulysses to any city in the world (using Google maps).
|Welcome to my World
Katy Judge, Dublin Institute of Technology
This is a story about an adventure in photography that provides a glimpse into the lives and work of one of our city’s most interesting and enduring industries.
Katy’s work in chronicling the Clifford Fireplaces company began during her final year in studying design in college.
|Welcome to my World/Escape from Beach Unit & Memo TV Commercial by
Stephen McCarthy, Dublin Institute of Technology
Welcome to my World documents Stephen’s granddad’s desire to escape from his place of residence. His final piece captures an imaginary escape attempt being made by his grandfather.
Memo: The commercial tells the story of an elderly lady who is suffering from Alzheimer’s symptoms and gets lost.
Jennifer Kidd, Dublin Institute of Technology
Jennifer Kidd’s work is centred on the idea of the alter ego and the ongoing conflict between the conscious and the subconscious mind. It also orbits around our need for respect and control amongst our peers and contemporaries.
Faith Denham, Goldsmiths University of London
Block H is an interactive installation comprised of two parts. Its name originates from The Maze/Long Kesh prison and H-Blocks that held paramilitary prisoners up until recent times. The housing estate (Block H) featured in the Counter-Strike mod presents a comparable sense of confinement. This video game world simulates the outside environmental influences of Northern Ireland such as sectarian murals, while the sound reactive television in the installation interior considers people’s relationship with the media and its icons.
|Tactical Control Force
Sinéad McCarthy, Sinéad Rafferty, Irene McGinn, Cormac Meegan and Ronan Lynch, Dundalk Institute of Technology
The project “Tactical Control Force” is an immersive Multimedia game where the player can control how the future of Ireland unfolds.
|The Seven Sins
Conor Lee, Cillian Maguire and Alan Cooke, Dundalk Institute of Technology
The game explores the seven deadly sins using creative imagery and funky sounds that test the user’s memory skills. Set in the surroundings of a confession box/area, the user can experience confession like never before.
Joanna Hopkins, Limerick School of Art & Design
Joanna’s work is influenced by Hitchcock, cinematography and the reproduced image. These pieces are about the role of looking in and looking out, and the spectator as the key figure within the work as a finalised piece.
This piece of work is a CGI music video created to accompany one of Cormac’s own compositions called “S U N F L A R E”. It follows the conception of a robotic life form through to full foetal development.
An Electronic Monologue
By giving a voice to a popular high street product, Clare has enabled a commodity to give its views and fears derived from the nature of its own commercialisation. This electronic person is aware of its replaceable nature, which gives rise to neurosis about its figure, worth and acceptance. A little machine with real emotional issues.