Exhibit8: New Frontiers in Gaming
In this series of exhibitions we examine, demonstrate and explore the creative and innovative potential of digital technology. In Exhibit 8 we will be exploring alternative interfaces plus connectedness both in commercial games products and in the experimentation coming from within the worlds of research and art. The exhibition aims to showcase new developments in gaming from both a consumer and developer perspective.
World of Warcraft & selection of game demos by Vivendi
Since its debut in 2004 World of Warcraft has become one of the biggest ever on-line multiplayer games. Up to 500,000 players can take part at any one time, and the game-play has even been seeping into the real world with players trading points for real cash on e-Bay.
Pongmechanik by Nicholas Roy
The Pongmechanik is an electromechanical conversion of the classic video game, ‘Pong’.
Red v’s Blue and The Strangerhood by Rooster Teeth Productions
Red vs. Blue is an Internet comedy series with roughly one million viewers weekly, and more than 40,000 forum members. The series’ website has become one of the hottest comedy spots on the Internet. Set in the future, Red vs. Blue follows the misadventures of two groups of soldiers battling for control of the least desirable piece of real estate in the known universe, a box canyon in the middle of nowhere.
The Strangerhood is series of animations created using the Sims 2 game. The story centres on a group of eclectic characters all suffering from amnesia. For reasons unknown to them, they have been gathered together in a mysteriously remote suburban neighbourhood.
Touch Screen Games – Nintendo DS
The launch of the latest handheld consoles, including the Nintendo DS heralds a new era of handheld, wirelessly connected gaming. The launch of these products has triggered an unprecedented response from fans who have raced to outdo each other in devising outrageous ways to modify and customise their new consoles.
EyeToy and PS2 by Sony
EyeToy is a totally new experience for PS2. Players no longer depend on a joy pad to control a game, you simply use your body. Through a specially designed USB camera, players motions are translated instantaneously to on-screen action, making the player the star of the game!
Xbox Live by Microsoft
Xbox Live is the ultimate broadband gaming experience. It’s where you go to play great games with likeminded gamers from across the world, it’s where you can talk with those you play against during every game you play and it’s where you can download new content for your games. It’s where the next generation of gamers are heading.
Flight Gear by Curtis Olsen
Flightgear brings us back to the very first application of Virtual Reality: a flight simulator.
Blowaway by Ciarán Vipond, Nicola Kavanagh, Therese Veale, Kevin Cannon and John Lynch
BlowAway was created as part of a final year thesis for the B.Sc. in Multimedia at Dublin City University. The project was an investigation into augmenting traditional toys with digital media techniques. With Blowaway we hope to forge new ground by borrowing from both traditional toys and new media technology. The key aims of the project were to create a game that was physical, encouraged collaboration between players, and appealed to both boys and girls.
The Ball & The Bowl by The Jab
The Ball & The Bowl is an infuriating puzzle where the player must lose all inhibitions and use their full vocal range (squeak, whistle, hum, sing) to move a ball into a round bowl. The ball reacts differently to different voices.